Archive for Game Boy Advance Reviews

REVIEW: Sigma Star Saga

WayForward Technologies developed Shantae (Gameboy Color), the ill-fated Ping Pals (DS), some licensed games, and Sigma Star Saga—an RPG favorite of mine on the GBA alongside Shining Soul 2 and Mazes of Fate.  Sigma Star Saga is an RPG with a scrolling shooter (or shmup) battle engine. Better yet, it’s fun, and I even liked the story (concerning alien bio-WMDs), which is so rare.

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REVIEW: Space Channel 5: Ulala’s Cosmic Attack


There are actually three Space Channel 5 games.  There’s the original, and Part 2, which both came out on Dreamcast and were later ported to Playstation 2.  And then there’s the GBA port of the first one, which is what I’m going to talk about today.  Actually, it’s exactly like the first one, so there aren’t really three games.  Only 2.

I’m going to stand up for this game, which came out at a time when not a lot of people had Dreamcasts (I didn’t, at least), and everyone had a GBA.  You may think that a GBA port of Space Channel 5 would be inevitably terrible.  This seems to be a popular opinion, but I don’t think those people played it for the 30 minutes it takes to beat Space Channel 5, and after reading one negative review too many, I decided to vent in my blog, like anyone would.

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REVIEW: Rebelstar: Tactical Command


Possibly related to the ZX Spectrum Rebelstar games developed by Julian Gallop (who apparently worked on this), Rebelstar: Tactical Command is a squad-based tactical game in the vein of X-Com, Jagged Alliance, Sabre Team, etc., but on a Gameboy scale. The small maps, limited variety of weapons, and simplified AI will under whelm fans of the more robust PC members of the genre, but Rebelstar isn’t so bad. All the basic mechanics are in tact: fog of war, destructible terrain, a weight-based inventory system, and an overwatch command where unspent action points can be used defensively during your opponent’s turn. Plus, there are some unique touches, including a morale system and RPG skills and statistics.

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REVIEW: bit Generations


There’s a big series of these now, but I’m not sure how they are all related save for being released on Nintendo systems.  There’s this series, which was developed by skip for GBA, then the Art Style games for WiiWare and DSiWare also developed by skip, then the Bit.Trip games for WiiWare developed by Gaijin Games.  They all have a very similar minimalist, almost vector-like style to them, and usually have rockin’ music to go along with the simple games.  The games are easy, variations on a simple things like pong, block rotation, sound pattern recognition, races… things like that.  They look awesome, don’t they?

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REVIEW: The Tower SP


Yoot Saito is a man after my own heart.  His most popular game is probably Seaman, the bizarre life simulation game for Dreamcast.  Some of the gameplay consists of the fishman insulting you with his scarily human face, and  narration was provided by Leonard Nimoy.  It’s like a goddamn love letter to me, but unfortunately I do not own a Dreamcast, so I have never played it.  Saito’s more recent game is Odama, a pinball game where you wage war on the table with a rival faction using a microphone peripheral and voice commands.  Take that as you will, but apparently it was awesome if you had the patience for it.

And then there was SimTower, his first game.  Oh, how I LOVED SimTower when I was younger.  This is a GBA port that has been improved in every way.

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