Posts Tagged ‘1991’

REVIEW: Space Shuttle Project

While sims, mini-games, and other miscellany are Wanda’s domain, I couldn’t overlook Space Shuttle Project’s uniqueness. Don’t be fooled by the edutainment title and box art—it’s both novel and fun.

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REVIEW: Sword of Vermillion

Not caring about Square, I consider the Genesis the supreme 16-bit RPG system. There’s Phantasy Star 2, 3, and 4 (classic), Shining in the Darkness (old school), and Shadowrun (excellent), but also numerous PC ports and American games: Buck Rogers: Countdown to Doomsday, Might & Magic: Gates to Another World, Dungeons & Dragons: Warriors of the Eternal Sun, Faery Tale Adventure, etc. Yet one of my favorite Genesis RPGs is the neglected Sword of Vermillion. Genesis fans don’t like Sword of Vermillion’s homely graphics and repetitive structure, but if you have patience for Phantasy Star 2, you may dig it.

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REVIEW: Sword of Hope

Sword of Hope is a single character RPG by Kemco (of Deja Vu, Uninvited, and Shadowgate fame). As an RPG shoehorned into Shadowgate’s interface, Sword of Hope is adventure-lite and RPG-lite, but fun. I’m somewhat of a Kemco fan: Desert Commander (NES), Ghost Lion (NES), and Lagoon (SNES) being favorites.

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REVIEW: Battlemaster


Battlemaster is a real-time squad-based strategy game (with some RPG touches) that is balls hard in every way. Your troops are always outnumbered, underpowered, and at the mercy of killer traps. The mechanics are opaque, the puzzles are obscure, the controls are terrible, and it’s is exhaustingly long. It’s the perfect test of your patience and tactical nads.

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