Posts Tagged ‘1996’

REVIEW: Guardian Heroes

Months ago, I covered Golden Axe: The Revenge of Death Adder. I’ve since  been replaying other beat ’em up favorites—(un)coincidentally all fantasy themed: Dungeons & Dragons: Tower of Doom/Shadow Over Mystara, King of the Dragons, Three Dirty Dwarves, and Guardian Heroes (reason #1 I bought a Saturn). Developer Treasure are fan-favorites for their inventive games (my opinion: gimmicky memorizers). Thankfully Guardian Heroes eschews typical Treasure tropes (over-frequent bosses, mini-games), even if the sequel Advance Guardian Heroes (GBA) doesn’t…but that’s another wretched story.

… continue reading this entry.


REVIEW: BS Bokujou Monogatari

this article is part of an ongoing series examining the entire Harvest Moon franchise. see the main article and index here.

So.  Japan had Super Famicom, and they also had a satellite radio company called St.GIGA.  If you had a subscription to St.GIGA, a tuner for the service, and an attachment for your Super Famicom called a Satellaview, you could play “gaiden” versions of your favorite games at certain times of day on certain dates.

Reading through the requirements, this Satellaview game service sounds pretty ridiculous, and at its peak, only served around 100,000 people.  But many popular SNES/Super Famicom games had little gaiden episodes on the service, and Harvest Moon was among them.

QUICK FACT: This isn’t a new game, just challenges using the game structure and pieces of the first Bokujou Monogatari
QUICK FACT: I don’t know a goddamn thing about the BS Harvest Moon, but am going to talk about it anyway.

GAME LENGTH: There are four episodes that were each allotted a 50-minute broadcast time, plus one rerun. They are unavailable to play outside the broadcast time.

… continue reading this entry.

REVIEW: Revelations: Persona


I didn’t actually want to cover this game here since I’ve already talked extensively about Shin Megami Tensei already, but most of the other games I’ve been playing lately are either totally unbeatable (Rei Cho Aniki), too popular to mention here (Dragon Quest V, Trauma Center: Under the Knife 2), or… SMT (SMT3: Nocturne).

I just got my Atlus Faithful e-mail that was talking about the spoils for the PSP remake of this game, and… well, it hit a sore spot.  Me and this game… I liked P3: FES so much that I decided I’d go back to the first installment of the series and start there, see how the series evolved into the awesome  P3 experience.  I paid $7o for a disk-only copy and was damn lucky to get it, since most other copies of the game were going for over $120.

Then I played it.  Never one to waste that much money, I also finished it.  Now, this game gets a bad rap for its localization.  Yes, the entire Snow Queen half of the game was taken out.  Yes, the sprites were changed.  But you know what?  If the Snow Queen half was there, you wouldn’t play it.  The sprite changes are cosmetic.  And the translation isn’t that bad.  None of those things would have helped at all, because this game is simply fucking awful.

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REVIEW: Space Hulk: Vengeance of the Blood Angels


Space Hulk: Vengeance of the Blood Angels, based on an out of print Games Workshop board game (owing lots to the movie Aliens), is the sequel to an older PC game simply called Space Hulk, which I am also a veteran of. Putting all that aside, from here on, Space Hulk refers to Space Hulk: Vengeance of the Blood Angels.

… continue reading this entry.