Posts Tagged ‘2006’

REVIEW: bit Generations


There’s a big series of these now, but I’m not sure how they are all related save for being released on Nintendo systems.  There’s this series, which was developed by skip for GBA, then the Art Style games for WiiWare and DSiWare also developed by skip, then the Bit.Trip games for WiiWare developed by Gaijin Games.  They all have a very similar minimalist, almost vector-like style to them, and usually have rockin’ music to go along with the simple games.  The games are easy, variations on a simple things like pong, block rotation, sound pattern recognition, races… things like that.  They look awesome, don’t they?

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REVIEW: Rengoku 2: The Stairway to H.E.A.V.E.N.


Rengoku 2: The Stairway to H.E.A.V.E.N. is the second PSP game I bought, and my favorite. At the store counter, both cashiers said it was repetitive and terrible, and I said, “Ladies, I beat Deep Labyrinth.” They shut up because they thought I was insane, or they didn’t know about Deep Labyrinth. While I hadn’t played its prequel, I was ready to love Rengoku 2. I was won by a line in the manual: “You must work your way up to the top floor of Purgatory tower. But what awaits you there—salvation or despair?” The premise—hordes robots trapped in a giant tower, fighting each other, dying and being reborn infinitely—is hard to mess up.

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REVIEW: Deep Labyrinth


Deep Labyrinth, a remake of a first-person dungeon crawler game originally for cell phones, is far inferior to another similar cell phone game on the DS, Orcs & Elves. In at least one way, the two are opposites: Deep Labyrinth is long and repetitive with rambling featureless dungeons, while Orcs & Elves is condensed with small areas packed full of interesting features and rooms. But this isn’t a review of Orcs & Elves. The point of mentioning it was only to say that there are cell phone games out there worth porting to DS, even if Deep Labyrinth isn’t one.

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REVIEW: The Tower SP


Yoot Saito is a man after my own heart.  His most popular game is probably Seaman, the bizarre life simulation game for Dreamcast.  Some of the gameplay consists of the fishman insulting you with his scarily human face, and  narration was provided by Leonard Nimoy.  It’s like a goddamn love letter to me, but unfortunately I do not own a Dreamcast, so I have never played it.  Saito’s more recent game is Odama, a pinball game where you wage war on the table with a rival faction using a microphone peripheral and voice commands.  Take that as you will, but apparently it was awesome if you had the patience for it.

And then there was SimTower, his first game.  Oh, how I LOVED SimTower when I was younger.  This is a GBA port that has been improved in every way.

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REVIEW: WTF: Work Time Fun


So there’s this new PSP game coming out that looks awesome.  Apart from the basic premise (that you’re a bad guy trying to keep the RPG hero out of your dungeon), I have to say the main selling point for me was the title, which is Holy Invasion of Privacy, Badman! What Did I Do to Deserve This? Now, it probably doesn’t sound like a good idea to buy a game on title alone, but the last time I did that, it turned out to be one of my favorite PSP games.  Well, no, that wasn’t the last time I did it.  More recently, I picked up Animal Boxing, and that game sucks.  But WTF does not.

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