Posts Tagged ‘2007’

REVIEW: Puzzle de Harvest Moon

this article is part of an ongoing series examining the entire Harvest Moon franchise. see the main article and index here.


I always assumed this was part of the 10th Anniversary reboots that included Rune Factory and Innocent Life.  It’s entirely unlike any other Harvest Moon game, using a Harvest Moon skin for a puzzle game that I’m told is similar to Panel de Pon.

QUICK FACT: Bears almost no resemblance to a Harvest Moon game, save for the fact that you do farm as part of the puzzle and you play against Harvest Moon characters.
QUICK FACT: The only Harvest Moon that is a North American exclusive.
QUICK FACT: It’s terrible.

GAME LENGTH:  There’s no story mode.  There is a multiplayer mode for wireless versus play with a friend, and a single player mode with four styles of play.  You can play and beat all the characters offered (12) and you can play 4 minute, 6 minute, or 8 minute modes.

… continue reading this entry.


REVIEW: Silverfall

After beating every U.S. PSP hack-n-slash—(Worth mentioning: Rengoku 2, Phantasy Star Portable, Bounty Hounds, Alien Syndrome, and not because they’re all sci-fi)—I imported Silverfall from England. Long ago, a stateside release was planned, but cancelled, I imagine, due to mediocrity. Silverfall is a stripped-down remake of a PC game with the same name, set in a fantasy world where magic meets steam-age technology, blah, blah, blah—like Arcanum and Thunderscape before it.

… continue reading this entry.

REVIEW: Warhammer 40,000: Squad Command

Warhammer 40,000: Squad Command is a squad-based tactical game very loosely based on the Warhammer 40,000 tabletop rules. True Warhammer 40,000 fans won’t be impressed until a game comes out incorporating the complete tabletop rule set and including all the armies and units, but Squad Command ain’t so bad.

… continue reading this entry.